It's a 5-minute fun game for desktop.
The screen doesn't scale out enough for me on mobile, meaning that I can't see all objects.
It's a 5-minute fun game for desktop.
The screen doesn't scale out enough for me on mobile, meaning that I can't see all objects.
Awsome! I played a demo a year ago and I was immediately hooked. It has the same appeal as any deckbuilder but a much lower barrier to entry (especially now that the tutorial is much smoother), yet there are a lot of of fun strategies you can try.
I really love the art, so it's such a shame that I have no idea what's going on.
Just like Gretgor I thought this was just gonna be a Flappy Bird clone, but I was happily suprised.
I really like the art, the bird looks a bit out-of-place due to its flat colors but I still like how dynamic it is.
I also really like the gameplay, though I would allow the arrow-up key to glide as well. The spacebar is a bit unfomfortable for repeated use, at least for me. I would also limit the amount of jumps to 3 instead of making them shorter & shorter. While you feel more like a distressed bird because of your last few insignificant flaps, it is also quite frustrating.
The puzzles are overall neither too easy nor too hard, I especially like the fact that 'failing' a puzzle generally doesn't mean you have to restart the level. Most of the time you can find the answer with a bit of trial & error, yet it feels more like experimenting than just trying random stuff. However, by the time I reached "Tall" I wished for a break from the mental strain, and perhaps a bit more variety.
The art is gorgeous btw. I think it could only look better (though perhaps also more artificial) if the animations were synchronised.
PS: I think the game would work really well as a mobile game, though I find it hard to imagine a profitable monetisation model for Wiz on mobile. Do you already have an idea?
A solid experience for 5 minutes, with narrative & gameplay which while simple don't overstay their welcome. Though it could use some polish (the controls are a bit wonky & it could be clearer when leaving the screen leads to progress and when it leads to your death), the StuffedWombat charm is definitely spread throughout the art & writing. As such, the credits are likely my favorite part of the game.
I love the serenity XD
Though many of the levels felt a bit haphazard, as some of the objects felt a bit randomly positioned. You can easily fix this by placing things on a grid, while I don't know how easy that is in Unity it feels a bit more polished.
Also, the ways in which you could manipulate the objects also felt a bit weird, albeit refreshing at the same time. I don't think I've ever seen a puzzle game where you can move AND rotate a platform, so there's definitely potential for more.
Lastly, the pacing overall was a bit too slow. One thing that can help is making the creature-spawning pipe an on/off thing instead of spawning only one creature per click.
Anyways, for something made in a week it's quite well done. Do you already know what you're gonna try for your next game?
Interesting little game, though I would say it's too hectic for a meditation game even when playing it right. I also think that the controls could be communicated better: the Z button could just as well look like a Z, when you die I would show ENTER, and I would indicate that you're over relaxing by filling the purple bar with a second (green) bar.
Lastly, just one or two simple sound effect and music that switches between hectic & relaxed would add a lot to the experience.
Overall, it's a fairly solid experience. How much time did you have to make it?
Thanks a lot :) I can see the point your talking about. I was trying to reach more of understanding the concept because it will bring u peace in our hectic life. It took me like between 4 to 8 hours, I don't remember :)
Just wholesome.
My only complaints are that I had to read the description to figure out the controls, that you walk way too slow, and that the ingame art feels a bit inconsistent (e.g. the characters being way less detailed than the tree). There may not be much gameplay, but it makes the art feel just a bit more special.
To learn, have fun, & help others as a gamedev :)
Age 27, Male
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Netherlands
Joined on 8/7/15